Memorex CP8 TURBO UNIVERSAL REMOTE CONTROL Manual de usuario Pagina 26

  • Descarga
  • Añadir a mis manuales
  • Imprimir
  • Pagina
    / 100
  • Tabla de contenidos
  • MARCADORES
  • Valorado. / 5. Basado en revisión del cliente
Vista de pagina 25
30
COMPUTERIZED
CASINO
All
the thrills
and
excitement
of
the
tables
of Reno,
Las
Vegas,
and
Atlantic
City -but
without
some
of the
consequences
By Walter
W.
S :hopp
GAMES
Of' CHANCE
ARE
AS OLD
AS
CIVILIZATION
AND,
among
the games
that
fall into
that category
is
Craps.
You
can
win
a bundle
or lose
your shirt,
as many
have
learned
during
jaunts
to Reno,
Las Vegas,
or
Atlantic
City.
And it's
unlikely
that there will
ever be
a shortage
of "high
rollers"
to play
the game.
But
there is
a way
that you
can get
all the
thrills
of casino
action
tonight, without
having
to face
the music
tomorrow -
build
the
Computerized
Casino
Dice
Game -which we'll
refer
to as
Casino
Craps. Because
of
the gambling
aspect
of
this
adult game,
you're
not likely
to find
it in the
toy stores.
The game
is
referred
to as
Casino
Craps because
it's not
only
electronic
dice, but
a complete
crap -table
setup
that
keeps
track
of the "point"
that you
are shooting
for
and takes
the dice from
you
if you
throw craps.
It
does everything
that
the
dice
-table croupier
does,
and the
only
thing missing
is the
noise
of the
clicking
dice.
The rules
of the
game are simple.
Place your
bet
and get
someone
to
cover it.
Roll out
a couple of
dice
and if the
two
dice
total 2,
3, or 12, you
lose
everything
that
you've bet.
If
you throw
a seven
or eleven,
you
become
an instant winner.
If
you roll
any other
number,
that
number
then
becomes your
"point. "
You then
keep rolling
the
dice
until you
either make
your
point
(by rolling
the same
number
again)
and win,
or
throw
a seven
and lose.
You
have to
admit, your
chances
are
better
than the
lottery
and
the game
provides
a lot
of entertainment
if you
don't run
short
of cash.
At the
push of
a "roll'
button,
the
circuit generates
two
random
numbers
from
1
to 6. The
numbers
rolled
are dis-
played with
LED's
in the
form of
dice spots
at the
top of the
panel. If
the first number
rolled
is 2,
3, or 12,
the LOSE
lamp
lights. If you
should
roll a seven
or
eleven on
the first roll,
the
"win"
lamp
comes
on. Point
numbers-4,
5, 6, 8, 9,
and
10-are
displayed
by
individual
LEDs
representing
each
number
on
the front panel.
The
"point" tis stored
in
memory
until it's rolled
again
and
you win,
or you
roll
a
seven
and lose.
On
the first roll, if you
"win"
or
"lose,"
the
WIN
or LOSE
lamp
comes on
and the roll
button
is disabled so
you can
not roll
again until
the game is
reset. If you
should
roll a point
number
and roll
again and
make your
point,
the dice
are not
taken
from you.
You
can
continue shooting
even after
you have
made
your point
so you
have
to stay
alert and watch
for the POINT
and
"WIN"
lamp to
come
on.
The
circuit is
about
as close
as you
can get
to a special
computer
circuit without
using
an actual
CPU and
all the
other
specialized
support
components
associated with
a basic
computer
circuit.
In reality,
the
game
is a simple
dedicated
computer
that has
been
hardware
oriented.
What
that
means
The
casino dice game is
shown here
fully
assembled
in
a
wood
-frame enclosure. The
front panel is
laid
out
it
such a
way that the
boxes
(representing The
outliie
of
the
dicel
are positioned
just above
dice spot LEDs: the
"win -lose"
boxes
( "L" and
"W") above LED15
and LED16,
and
the
"point" boxes are
over the POINT lamps.
Vista de pagina 25
1 2 ... 21 22 23 24 25 26 27 28 29 30 31 ... 99 100

Comentarios a estos manuales

Sin comentarios